Anachrony: Fractures of Time
Brettspill
Bilder
Dette er et nytt produkt.
Få eks på lager. Leveringstid 5-10 dager
- Antall spillere
- 1–4 spillere
- Spilletid
- 90–150 min
- Karakter
- Alder
- 15+
- Språk
Engelsk versjon
Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroids toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valleys mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...
In the alternate storyline of Fractures of Time, Anachronys first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansions new main zone. By using the Flux Cores to power up their Fracture device, players may move (?Blink?) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.
The Valley holds other secrets as well. The Operators advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Fluxs side effects.