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7 Wonders Duel (Svensk version)

Board game

Bilder

7 Wonders Duel (Svensk version)

This is a new product.

166 DKK

Few items in stock. Delivery time 5-10 days

Number of players
2 players
Game time
30 min
Grade
Age
10+
Language
Swedish version
In many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. Whats different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.

Players do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if its not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owners dominance in this area.

You can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponents capital (also giving you a bonus at certain positions). If you reach the opponents capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.
7 Wonders Duel är ett draftingspel för två spelare som tävlar om vem som bygger den mest magnifika antika staden och civilisationen och flest underverk (pyramider, hängande trädgårdar etc). Genom tre tidsåldrar bygger du ut din stad med tempel, arenor, fortifikationer och ekonomibyggnader och i slutet av spelet vinner den som har den mest blomstrande civilisationen. Om inte någon vinner med militär makt innan dess eller hinner utveckla vetenskapen så långt att den vinner på det.

Att det finns tre sätt att vinna på gör draftandet (dvs. väljandet av kort bland de tillgängliga korten på bordet) mycket krångligt. Om du väljer ett kort betyder det att din motståndare i sin tur kommer att kunna få ett annat. Det krävs en fin balansgång mellan taktisk anpassning och mer långsiktiga planer för att kunna ta hem segern.

Om man gillar de utmaningar som har med kortdraftande att göra är detta ett mycket bra spel. Styrkan enligt min mening ligger i de olika vägarna till vinst och de klurigheter detta innebär.

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