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Gamecube
The Nintendo GameCube is Nintendo's fourth home video game console and was part of the sixth generation console era. It was the successor to the Nintendo 64 and predecessor to the Wii.
The Nintendo GameCube was the first Nintendo console to use optical discs as its primary storage medium, after several aborted projects from Nintendo and its partners to utilize optical-based storage media.[citation needed] In contrast with the GameCube's contemporary competitors, the PlayStation 2 and Xbox, the GameCube uses miniDVD-based discs instead of full-size DVDs. Partially as a result of this, it does not have the DVD-Video playback functionality of these systems, nor the audio CD playback ability of other consoles that use full-size optical discs.
In addition, the GameCube introduced a variety of connectivity options to Nintendo consoles, and was the fourth Nintendo console, after the Nintendo 64DD, Famicom Modem and Satellaview, to support online play officially, via the Nintendo GameCube Broadband Adapter and Modem Adapter. It also enabled connectivity to the Game Boy Advance to access exclusive features of certain games or to use the portable system as a controller for the Game Boy Player.
The console was released on September 14, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia. The GameCube sold 21.74 million units worldwide.
Like its predecessor, the Nintendo 64, the Nintendo GameCube was available in many colors. The two most common, released during the console's launch, were "Indigo" (the standard color used in most early advertising) and "Jet Black." "Spice" (orange) GameCubes were also offered as standard models, but only in Japan. However, the standard controller was widely available in this color outside of Japan as well. Later, Nintendo released GameCubes with a "Platinum" (silver) color scheme, initially marketed as a limited edition product. Other limited edition colors and styles were also only released in Japan.
The Nintendo GameCube Game Disc was the software storage medium for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it was Nintendo's first non-cartridge storage method for consoles released outside of Japan (the Famicom Disk System and Nintendo 64DD were exclusive to Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia and Resident Evil 4) have been released on two discs; however, only twenty-five titles have been released on two discs, and no games require more than two discs.
The MultiAV port was identical to the one used in Nintendo's earlier Super Nintendo Entertainment System and Nintendo 64 consoles, allowing most cables from these systems to be used interchangeably.
Nintendo found that the digital AV port was used by less than one percent of users, leading to the removal of the port from consoles with model number DOL-101 manufactured after May 2004.
Serial Port 2 was also removed from models manufactured after the first product revision.
All Nintendo GameCube systems support the display of stereoscopic 3D, however this was only ever utilised for the launch title Luigi's Mansion, and the feature was never enabled outside of development. 3D televisions were not widespread at the time, and it was deemed that compatible displays would be too cost-prohibitive for the consumer. |
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